glInitNames.3gl




Name

  glInitNames -	initialize the name stack


C Specification

  void glInitNames( void )


Description

  The name stack is used during	selection mode to allow	sets of	rendering
  commands to be uniquely identified.  It consists of an ordered set of
  unsigned integers.  glInitNames causes the name stack	to be initialized to
  its default empty state.

  The name stack is always empty while the render mode is not GL_SELECT.
  Calls	to glInitNames while the render	mode is	not GL_SELECT are ignored.

Errors

  GL_INVALID_OPERATION is generated if glInitNames is executed between the
  execution of glBegin and the corresponding execution of glEnd.

Associated Gets

  glGet	with argument GL_NAME_STACK_DEPTH
  glGet	with argument GL_MAX_NAME_STACK_DEPTH

See Also

  glLoadName, glPushName, glRenderMode,	glSelectBuffer




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Last Edited: Mon, May 22, 1995

AFV