gluBeginCurve, gluEndCurve - delimit a NURBS curve definition
void gluBeginCurve( GLUnurbsObj *nobj ) void gluEndCurve( GLUnurbsObj *nobj )
nobj Specifies the NURBS object (created with gluNewNurbsRenderer).
Use gluBeginCurve to mark the beginning of a NURBS curve definition. After calling gluBeginCurve, make one or more calls to gluNurbsCurve to define the attributes of the curve. Exactly one of the calls to gluNurbsCurve must have a curve type of GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4. To mark the end of the NURBS curve definition, call gluEndCurve. OpenGL evaluators are used to render the NURBS curve as a series of line segments. Evaluator state is preserved during rendering with glPushAttrib(GL_EVAL_BIT) and glPopAttrib(). See the glPushAttrib reference page for details on exactly what state these calls preserve.
The following commands render a textured NURBS curve with normals; texture coordinates and normals are also specified as NURBS curves: gluBeginCurve(nobj); gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2); gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL); gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4); gluEndCurve(nobj);
gluBeginSurface, gluBeginTrim, gluNewNurbsRenderer, gluNurbsCurve, glPopAttrib, glPushAttrib
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Last Edited: Mon, May 22, 1995