gluOrtho2D - define a 2-D orthographic projection matrix
void gluOrtho2D( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top )
left, right Specify the coordinates for the left and right vertical clipping planes. bottom, top Specify the coordinates for the bottom and top horizontal clipping planes.
gluOrtho2D sets up a two-dimensional orthographic viewing region. This is equivalent to calling glOrtho with near=-1 and far=1.
glOrtho, gluPerspective
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Last Edited: Mon, May 22, 1995